Event Abstract

Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli

  • 1 GIPSA-lab, Grenoble Universités, France
  • 2 ARTIS LJK/INRIA Grenoble Rhône-Alpes, France

The aim is to study the effects of 2D vs. 3D visual inputs on balance control. Ten subjects were fully immersed in virtual environment, using 10 different 2D/3D motion flow conditions. Analysis of visual and postural responses shows significant differences of reactivity in 3D versus 2D.

Conference: Annual CyberTherapy and CyberPsychology 2009 conference, Villa Caramora, Italy, 21 Jun - 23 Jun, 2009.

Presentation Type: Poster Presentation

Topic: Abstracts

Citation: Martin O and Gascuel JD (2009). Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. Front. Neuroeng. Conference Abstract: Annual CyberTherapy and CyberPsychology 2009 conference. doi: 10.3389/conf.neuro.14.2009.06.061

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Received: 20 Mar 2009; Published Online: 20 Mar 2009.

* Correspondence: Olivier Martin, GIPSA-lab, Grenoble Universités, Grenoble, France, olivier.martin@ujf-grenoble.fr